D-Art is the name of our company and our goal is to lessen the amount of hesitancy in choosing the Creative Economy when it comes to budget. To showcase a variety of tools which would influence the consumers that it is not necessary to follow the “norms” other people use.
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Expensive Equipment has been an issue for new/limited artists who are having difficulties in purchasing it. The problem lies with finding alternatives as people would have to search widely and hard to choose the equipment they just need at an affordable price. D-art solves the issue by providing recommended equipment with its own reviews in its own respective page, all the necessary information to use as a guide in finding their equipment is all in one website. D-art also provides links of online stores for these equipment and news feed for any discounts/sales of certain items
We have delicate care for our audience because we are also them, so we give them full freedom to choose their own equipment with the given reviews we have of them. Unlike other companies, we do not include ratings/a numerical value of the products as we understand that people have different needs and different circumstances.
VFX artists produce digitally generated imagery that is photoreal. The role calls for the seamless integration of these effects into live action in motion pictures, television, and, increasingly, internet and console gaming. The most recent technology is used by VFX artists to create computer-generated creatures, crowds, and stunt doubles. Digital particle effects, which can manipulate objects and lighting and include fluid and fire, are another expanding field. You must persuade the viewer that what they are witnessing is authentic. This might be a dragon, a castle from a fairy tale, a downpour, a large wave, a spaceship, a superhero, an extraterrestrial city, or a complete planet.
Statistics and data to consider when applying as a VFX Artist:
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Requirements | Should have a bachelor's or associate's degree in any of the following:
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Should have a bachelor's or associate's degree in any of the following:
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Possible Salary (Average) per year | $8,056 or ₱472,465 (PHP) | $59,177 or ₱3,470,553 (PHP) | A¥3.0M ~ ¥7.0M / Year |
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Produce or direct performances for the stage, screen, radio, television, video, or film for instruction, entertainment, or both. in charge of selecting actors or guests, building sets, using special effects, choreographing, and interpreting the material artistically. A bachelor's degree in film or a closely related discipline is typically required to become a filmmaker, as are the minimum prerequisites and credentials for the position. Aspiring filmmakers can pick up all the necessary skills and methods for video editing on these courses. Employers may provide training in the particular software they utilize once they land their first job.
Statistics and data to consider when applying as a Filmaker:
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Minimum qualifications | Knowledge of media production and communication | Once assisted by a director or producer. | Purely based on language skills, networking abilities, and existing background of field. |
Requirements | Associate Degree in Film Studies after completing the 10+2 requirement | Should have a bachelor's or associate's degree in film, or any related field | A degree of any sorts related to film studies and production |
Possible Salary (Average) per year | $9,495 or ₱556,966 (PHP) | $62,518 or ₱3,667,368 (PHP) | ¥6,512,338 or ₱2,589,956 (PHP) |
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Art directors oversee a team of creatives and make decisions on which artistic techniques to use, how to best portray the creative director's concept, how to assess and approve content, designs, or images, and how to develop budgets and timelines. Most businesses, both domestically and abroad, need at least a Bachelor's degree in art or design, as well as prior professional experience. Art directors may have previously worked as graphic designers, illustrators, copy editors, photographers, or any other art or design profession, depending on the industry.
Statistics and data to consider when applying as an Art director:
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Possible Salary (Average) per year | ₱831,432 | $69,091 | ¥6,348,000 |
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An Animator is in charge of creating a series of images known as frames that serve to show movement. As part of their duties, they work with creative professionals like authors, designers, and voice actors to create films, video games, or the graphics for TV commercials and other forms of entertainment. You can prepare for entry into the field by earning an HND (higher national diploma) or degree in a relevant field like animation, film, television, photography, illustration, 3D/graphic design, or computer/computer-aided engineering. A postgraduate degree in animation might also be useful.
Statistics and data to consider when applying as an Art director:
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It is observed in the graph that Art Directors accept any level of educational attainment of their employees. However, take note that more than half of the population graduated with a bachelors/master degree. Less than half are those who graduated with lower education. For Animators, VFX Artists, and Filmmakers, most of the population are associates or graduated with a bachelor's degree in their field.
This indicates that for some jobs you don’t have to have a bachelor’s degree in order to take on the job. Though having a bachelor’s degree is most preferable among all three choices. The Animators are the exception as the graph is shown.
It is noticeable that the Philippines has a relatively lower average salary in terms of the creative industries chosen. In the graph, it is shown that in the Philippines, Art Directors have the highest average income and Animators have the lowest. Ironically, Animators have the highest average income among the 3 countries chosen.
In the US, it’s the Animators who got the highest and the VFX artists as the lowest income. While in Japan, it’s the Filmmakers who got the highest and Animators as the lowest income.
This shows that in each country, each jobs’ income is different and it should be taken into account if you consider getting jobs outside the country. It is also shown that Art Directors have a great paying grade in all three countries among the rest of the jobs. Their average salary is also relatively better than others.
The Annual Sculpture Review is an event inclusive of well known artists and the new ones. This tells its audience how art can bring people together even after a global crisis. It also aims to highlight the distinctiveness of every Filipino art in the world.
https://lifestyle.inquirer.net/427759/artists-at-different-points-of-their-journeys-with-the-2022-ann
The Cinema ‘76 Film Society reopens a new branch in Tomas Morato, showing the movies from the 10th QCinema International Film Festival. This makes film viewing in theaters more convenient and accessible to nearby locations. The 10th QCinema International Film Festival is an annual event that nourishes the film industry of the Philippines.
https://pop.inquirer.net/336535/cinema-76-film-society-reopens-new-branch-with-qcinema-internOn May 23 of 2021, five countries in East Asia participated in the global celebration of the creative economy by inviting 5 panelists to an online debate that explains the cultural and creatives industry (CCI), its challenges and plans of how to develop it sustainably.
https://events.unesco.org/event?id=1104282764On July 28-29, the Creative Future event was launched. It helps cultivate an environment that enables creatives to learn, network, and seize opportunities inside the Philippines and beyond the country. It is an online event that promotes and showcases opportunities for Filipino creatives. It is organized by the Center for International Trade Expositions & Missions (CITEM).
https://hopin.com/events/creative-futures-2022/registrationAfter two years of doing activities online because of the pandemic, Today the annual International Silent Film Festival in Manila is finally held on site. Live performances will be screened at the Red Carpet, Shangri-La Mall, Mandaluyong City. The Silent Film Festival presents silent films accompanied by scores which will be played live on-site.
https://www.bworldonline.com/arts-and-leisure/2022/11/15/486962/entertainment-news-11-15-22Headline: The Creative Economy could be your workplace
To promote the Creative Economy, is to promote transformation/evolution. When defining Creative Economy, there is no singular definition. It is a concept which builds and evolves from the interplay between human creativity and ideas and intellectual property, & knowledge and technology. It is essentially a knowledge-based economic activity. The Challenges in promoting the creative economy are many as it can have different perspectives and needs, but the focus would be COVID-19 and how it drives the creative economy to evolve again to counter said challenge.
The creative economy can offer a practical development option, particularly for developing countries. Using intellectual and creativity capital, the production and distribution of goods and services are used as primary inputs. They consist of a collection of knowledge-based activities that result in the creation of both material things and immaterial intellectual or artistic services with creative content, monetary worth, and market objectives. However, a report states that the exportation of creative services of developing countries are underrepresented and faced hurdles. Furthermore, there is a significant difference in the creative trade gap between developed and developing countries. Other significant hurdles faced are COVID-19, climate change and environmental crisis, geopolitical tensions, and cost-of-living crisis. Despite the hurdles, the creative economy remains a critical sector for sustainable development.
The biggest hurdle would be the COVID-19 pandemic as it slowed the progress of trading creative goods and services which resulted in unemployment. Most of the economy solely depends on freelancers, which is four times as many than those employed with formal roles. This poses a challenge to the promotion of the creative economy because no one would join an industry that is failing or in trouble especially in times of crisis. The adoption of digitalization could improve the creative economy by promoting technical innovation, boosting digital infrastructure, and facilitating digital transformation in associated industries. However, despite the adoption of technology, to avoid mass unemployment it is critical to cultivate creative abilities that cannot be replaced by technology. Although there is a problem with digitalization, and it would be the high cost of the digital equipment which could hinder the plans to adopt digitalization. The whole concept of digitization has been in progress for some decades and the availability of equipment can be solved with multiple companies developing and selling a multitude of products.
The creative economy can offer a practical development option towards developing countries by usings the distribution of goods and services via intellectual and creativity capital as primary inputs. However, the exportation of creative services of developing countries are underrepresented and faced challenges. Other hurdles found would be COVID-19, environmental crisis, geopolitical tensions, and cost-of-living crisis. Despite these, the creative economy remains a critical sector for sustainable development. The COVID-19 pandemic slowed the progress of trading creative goods and services which resulted in unemployment. Most of the economy depends on freelancers which numbered four times more than those formally employed. This poses a challenge to promote the creative economy because of its setbacks from the COVID-19. The adoption of digitalization could improve the creative economy by promoting technical innovation, boosting digital infrastructure, and facilitating digital transformation in associated industries. Despite the adoption of technology, to avoid mass unemployment it is critical to cultivate creative abilities that cannot be replaced by technology. The movement to digitalization would have high costs as the equipment itself is expensive given how relatively new they are, although the concept of digitalization has been in progress for some decades meaning multiple companies developed and are developing a multitude of products which can aid the movement to digitalization
Choosing an art course is often seen as impractical as there is a notion that art makes no money, which is not true.
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